![]() It's hard to say, really, as your mileage will inevitably vary. The question here is whether this taste test is worth $10. Browsing was fun and there are already some cool designs in the Sporepedia. Sharing our creature, and downloading others, is a snap. Within moments of putting our creature on the site, a comment from one of our friends came in. There are some cool social networking features, as well. The Sporepedia already has a pretty substantial catalog of creatures-these press sneak-peaks work into EA's plan of populating the game with content prior to its release. Together with the game's strong interface, the tight integration of social media is welcome. The slick interface makes it easy to play around: you can click and drag almost everything, and little arrows act as intuitive direction points that you can manipulate to sculpt the creature and all its bits. Wings, beaks, claws, horns, and more are all available. You can alter how many spinal columns it has, how many limbs it sports, whether it has eyes sticking out of its head or recessed into its body-the options really are pretty vast. All of the pieces you place on your creature have various manipulation points which you can click, drag, and turn to mold your digital putty into something unique. The Creator itself, which will be hitting the public soon, is impressively flexible. Maxis and EA arranged for a variety of press and celebrities to take the creator for a spin this weekend, and we got our chance to submit a creature to the early Sporepedia. We've seen the feature demonstrated many times before, but actually getting some quality time to play at home was a welcome experience. Playing with Spore's Creature Creator this weekend was a little surreal.
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